SIGGRAPH 2007 : Coverage Intro
Hello everyone and welcome to our coverage of SIGGRAPH 2007. This blog will focus on key takeaways from courses and sessions that we attended this year and hopefully give those of you who didn’t make it out to San Diego some useful info you can use within your own work. For those of you who don’t know me (which is likely almost everyone reading this), my name is Wes Grandmont III and this will be my tenth year attending SIGGRAPH (1997-2007). I started my career in NYC working for Curious Pictures as a 3D artist/animator, then worked for nine years at Electronic Arts beginning as a lead artist and eventually evolving into one of the studio’s Technical Art Directors. After working on many different game genres (Madden, NCAA Football, Superman, NASCAR, NFL Street) and platforms (XBOX360, PS2, XBOX, Gamecube, PS1, PC), I left to form The Dreamhive Animation Studio with a group of very talented friends and colleagues I’d met over the years. We are currently closing in on the end of our first year of business and we’re working on some really cool projects with some fantastic clients. If you get tired of reading the blog, check out our studio site www.thedreamhive.com (end shameless self promotion) ![]()
Now on with the show coverage…